/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "mmanager.h"

/**
==================================
Priority listing of each process
==================================
*/
enum {
    LOW_PRIORITY = 1000,
    MED_PRIORITY = 3000,
    HIGH_PRIORITY= 5000
};

// IProcess is a subsystem ran by the kernel

class IProcess : public IMMObject
{
public:
    IProcess() { canKill = false; priority = HIGH_PRIORITY; m_active = true;};
    virtual int Init()=0;
	virtual void Update(long dt)=0;
	virtual void Shutdown()=0;

    void SetActive(bool b) { m_active = b; };
    bool IsActive() { return m_active; };

    int GetPriority() { return priority; };
    void SetPriority(int i) { priority = i; };
    
    bool CanKill() { return canKill; }
    void SetKill(bool b) { canKill = b; } 
private:
    bool canKill;
    int  priority;
    bool m_active;
};